2/28/2024 0 Comments Dead frontier map loot![]() It is advisable to change the sale prices of your items based on their prices in the different zones. Do note that prices between the trade zones can vary greatly. ![]() That is, if you put an item up for sale in the Outpost Zone and then travel to the Central Zone, the items can be seen by players barricaded in the Central Zone. Items being sold in the Marketplace will "follow" you when you're travelling across trade zones.All zones are 13 x 13 grid squares and the zone edges are marked on the map by using black instead of red borders between the blocks. When you are selling an item it can only be purchased in the zone that you currently are in. The map is divided into 9 trading zones in a tic-tac-toe design. The useful thing is that it is a few blocks away from fat reds, has a public toilet, and there are several very effective places to grind. This also means the loot is significantly worse then before. Update: Currently, due to the new map the helicopter is in the normal red zone, meaning that only reds and purples spawn here. The exact location of the helicopter is X30/Y37 X25/Y26. There is some speculation that this helicopter is the same evacuation chopper seen in Dead Frontier: Night Three, the game demo (though due to the radio message from it appearing 2018 and the soldier leaving the city in 2016 this is unlikely). Rumor suggests that this will play a part in a huge overhaul to DF, but this can't be confirmed.Ĭurrently, the helicopter is only a rusting and rarely visited piece of steel, but several crafty survivors still plan to repair it or check it for working machinery or valuable information. ![]() This is only a sightseeing location with no special bonuses like epic loot or increased Behemoth chances. The Helicopter is NOT a magic piece of loot, its just the same as everything else and thus doesn't guarantee to give you any more loot than the rusty cars next to it. Except the pilot's corpse there were sadly no human beings to be found (not alive nor dead), but once back in the holdout, Nastya rewarded Gregg with 2000 credits for his hard work. In the morning, the outpost's founder Nastya gave all survivors a mission: To find the crashed chopper and rescue possible crash survivors from its unknown location, somewhere within Fairview.Īfter a long and arduous search, Gregg Stevens was the first person to find the crashed helicopter. signals before crashing in an unknown part of the Inner City. One night in the main survivor holdout, the usually very silent long-range radio told our local radio technician of a helicopter, how he arrives above Fairview, soon gets hit by some "MOTHERF***ING,HUGE MOTHERF****ER", (most likely a Behemoth or an even worse, unknown beast of a zombie) and sends its last S.O.S. Beware of green zombies if you are a low level. It is assumed that this is the helicopter that was flown in DF Night 3 at the end of the demo, and after being attacked by special zombies, it fell to the ground. This mark on the map will show the exact location of the crash location, in case you want to risk your life for a peek at this unique crashed vehicle. The crash was confirmed not even a day after the message was heard by the brave survivor Gregg Stevens, among others. Judging by its last message before the crash, it was apparently damaged by a beast similar to the Behemoth. Past Maps 3D version map before the map extension in 2016Ī special point of interest within the Inner City is the crashed helicopter, located in the southeastern part of the labyrinth of streets. The Detailed Map has been relocated! It can be found by clicking the link or the image below. ![]() Keep in mind that the list is not 100% correct due to the gradient nature of the zones, and the lack of developer provided information. The table below gives a rough loot on the lootable items you can expect in a certain area. Players who have barricaded themselves in buildings in a particular trade zone can trade with other players barricaded within that zone. Note that the zombie/loot progress is best described as a gradient, meaning that the zones are not precise and zombie/loot described in the zones can also appear a few blocks earlier or later than expected. The various colored zones group areas where particular types of infected can be encountered. This map is not a fully detailed map, it only includes a few points of interest around popular locations.
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